Play with possibilities: turning creative minds onto problems that matter.

Classroom set up

Each game box includes 4 game sets. Each game set is suitable for 3 to 8 players, and contains:

  • 1 deck of game cards
  • 1 game mat
  • 3 DM cards
  • 1 rule card

The game box also includes 1 pad of scorecards.

To play I-Think Different: About Social Media as a class, organize your classroom into up to 4 groups of 3 to 8 students. Give each group 1 game set.

Consider organizing groups so that each group is composed of a diverse group of learners.

If your class has more than 32 students, you can use more than 1 game box. Alternatively, students can pair up and play together as a single player.

To start a game with your class, consider choosing 1 DM card for all of the groups to use in common.

When your class nears the end of the game and your students are preparing to pitch their creative solutions, consider inviting students who are the same age as the character on the DM card to watch the pitches and help score the groups.

Rules

I-Think Different: About Social Media is a collaborative card game about youth perspectives on social media. Players work together to imagine a creative solution for a character’s struggles with social media.

What’s in a game set

How to start

Shuffle together all cards with the orange Search card back. These cards will make up the Search deck. Place the Search deck on the game mat.

Shuffle together all cards with the blue Answer card back. These cards will make up the Answer deck.

Deal 5 cards from the Answer deck into each player’s hands. Place the remainder of the Answer deck on the game mat.

Give 1 Heart card to each player to place in the player’s Domain.

The starting player is the youngest player. Give the User card to the starting player place in the starting player’s domain.

Choose a DM card to start the game and read it out loud. Place the DM card in the Search Engine.

How to play

Flock Together

This is the first stage of the game. In each round of Flock Together, the User searches for answers provided by the other players. Each round is made up of 5 phases:

  1. Search phase: The User draws a Search card and reads it out loud.
  2. Popup phase: Any player can play a Popup card from their hand. Resolve the card effects immediately as indicated.
  3. Answer phase: Players take turns going clockwise and play an Answer card. To play an Answer, the player must pitch to the User how the Answer card best completes the Search prompt.
  4. Select phase: The User chooses an Answer card, and keeps the Search and Answer card pair in their domain. The User gives a Heart card to the player that pitched the chosen Answer card.
  5. Refresh phase: Discard remaining Answer cards. Everyone draws Answer cards until they have 5 cards in their hand. The User passes the User card to the next player with a heart card in a clockwise direction.

Rounds continue until 12 Search & Answer cards are paired together, or the Answer deck is used up.

Ideas with wings

This is the second stage of the game. To set up Ideas with Wings flip over the game mat and discard all cards in the Search Engine.

Players keep the Heart cards and Search & Answer card pairs in their domains from the previous stage, and discard their hands and the User card.

Arrange the Search & Answer card pairs in the center of the Search Engine.

Get a big piece of paper and writing tools for the group.

As players brainstorm together in this stage, Ideas with Wings does not have any rounds. However, there are 4 phases:

  • Hearts phase:
    1. Players take turns clockwise, starting from the player with the most Heart cards, and place a Heart card on the Search & Answer card pair that is most helpful to your character. More than 1 Heart card can be placed on any card pair. 
    2. Continue until all Heart cards have been used.
  • Converge phase:
    1. Discard any Search & Answer card pairs that do not have any Heart cards on them.
    2. From the remaining Search & Answer card pairs, work together to choose 4 card pairs that inspire. Arrange these 4 card pairs on the game mat, and discard the rest.
  • Mash Up phase:
    1. Work together to imagine solutions that combine the 4 Search & Answer card pairs remaining.
    2. Draw your ideas.
  • Pitch phase:
    1. Together, design 1 creative solution and create a pitch for it.
    2. As a group, deliver your pitch to the class.
    3. Give each teacher or pitch judge a scorecard to score your pitches.

End of the game: The best pitch wins.

Important terms

A few definitions for terms used in the Classroom setup and Rules sections above.

A few definitions for common gameplay terms you will see in card effects:

Types of cards

There are 6 types of cards in the game:

Get the most out of every gameplay!

Learn how we built this game, and get resources to help your students get the most out of every experience.

I-Think is an education charity that believes a better world depends upon equipping young people with the skills and confidence to drive change.

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